Conquest of the New World – England Strategy (Deity)
Following an already glorious history throughout the middle ages (see ), England’s impressive story continues throughout the Tudor period. It includes the Elizabethan period and is considered a period of English expansionism and optimism. The reign of Elizabeth I. marks a Golden Age in English history and a national hero, Sir Francis Drake, also lived in this period.
Tea and Crumpets for Everyone
Unlocked 5 Jan 2017 @ 2:53am
Win the New World Scenario as England.
German and French names of this Steam Achievement:
DE: Tee und Törtchen für alle
FR: Du thé et des biscuits pour tout le monde
Part 1: Dominate Europe
Chapter 1: Initial Build Order and Research
I had played one game in the Conquest of the New World Scenario before and it became clear very early: The AI is dominant as always. So I attempted what I always try: Defeat the main AI players as early as possible.
Now in Conquest of the New World, European Nations can not declare war on each other until the discovery of Piracy. This means in order to serve Tea and Crumpets for everyone, you need two things:
- Direct your Research straight to Piracy
- Meanwhile build a military strong enough to capture those European capitals
The initial build order shows exactly that focus on Production improvements and right after only units. Keep
|2. Cargo Ship 1 (7)||—|
|3. Cargo Ship 2 (10)||—|
|4. Cargo Ship 3 (12)||—|
|5. Forge (15)||Worker|
|6. Navigation School (20)||Amphitheater|
|8. Cargo Ship (27)||—|
|9. Conquistador 1 (31)||—|
|10. Conquistador 2||—|
|11. Trebuchet 1||—|
|12. Trebuchet 2 (38)||—|
|13. – 15. 3x Galleas (Upgrade to Frigates in turn 45)||—|
|16. Frigate 4||—|
|17. Trebuchet 3 (turn 49)||—|
|18. – 20. 3x Privateers (turn 54)||—|
This build order pretty much guarantees to by turn 54 have an army of:
- 4 Frigates
- 3 Privateers
- 3 Trebuchets
- 2 Conquistadors
- (and I had a Lancer, not sure where from 😉 )
This little army over the course of the game became a military of 111 units (running on 110 supply, so causing a small production penalty). Amongst them were 22 highly promoted Ships of the Line and 21 Sea Beggars.
All research is directed at reaching Piracy as soon as possible. More details on Research will be provided with future Conquest of the New World Strategy Guides.
The English Unique Ability – Sun Never Sets
+2 Movement for all naval units. +50% duration of Golden Ages
Very nice traits for our cause: The additional movement points also apply to embarked units! This helps a lot shipping units to the New World and makes your fleet much more mobile pursuing or escaping enemy naval vessels.
Here’s an overview of the social policies available to Europeans in the Conquest of the New World scenario. Below I listed the tree I used for England.
- Maritime Infrastructure (Level 1) — Immediately boost your production!
- Merchant Confederacy (Level 1) — Get more Gold from trade routes.
- Total War (Level 2) — Boost production of Military units! This is when the arms race starts.
- City Sack (Turn 47, Level 1) — Just in time before the first war 🙂
- Merchant Navy (Turn 58, Level 2)
- Overseas Empire (Turn 70, Level 3)
- Naval Tradition (Turn 84, Level 1)
- Meritocracy (Turn 102, Level 2)
- Ransom (Level 1)
- Barter System (Level 2)
Chapter 2: Conquest
With the army listed above it was surprisingly easy to bring tea and crumpets for everyone and conquer Europe. Right in turn 54 I declared war on The Netherlands. I picked the Netherlands first, because they were very much cut off from their colonies via the English Channel, allowing me to easily pillage their cargo ships. Not having any significant military presence in Europe, defending their capital, Amsterdam fell in one turn!!!
In turn 60, after healing all units and bringing them in position, I declared war on Portugal. They had some more units especially ships, so bringing them down took 3 turns. Lisbon was captured in turn 63. Portugal still had a fleet urgently heading home. This has been a solid provision of XP for my growing fleet. Eventually we made peace in turn 67.
Bringing the (now even bigger) fleet in position at Seville and having the ground troops attack from land, Spain was a tougher nut to crack. Apparently the AI notices some warmongering going on and had armed a lot. Fights on the Iberian peninsula were pretty much even, but my fleet captured Seville in turn 74 and we made peace one turn later.
France’s geography is in it’s favor. First: Not that many ships can attack at once. Second: The mainland is almost unreachable from the sea. So without properly surrounding it it took five turns from the declaration of war (turn 78) to capturing Paris (turn 83).
So in 30 turns the European nations lost their home base. This bereft them of the option of intercontinental trade routes, heavily cutting their Gold per turn income.
Another vital part of the early game is to get a second city to the Americas. In my case this was Roanoke Island, built with a captured or purchased settler. The main point: It needs to be founded on the west coast, so your Great Admirals and other naval units can conquer the Pacific Ocean.
Part 2: Conquest of the New World
Chapter 3: Capture the European Colonies
In turn 83 (ironically in 1575 AD), after the last city in Europe was captured, the scoreboard said:
England: 1575 VP
Sadly the Happiness rating said -15 🙁 after capturing La Rochelle. But Happiness can be managed through buildings, trade and Social Policies.
The next task was to completely destroy all competitors for winning this scenario, namely the Europeans.
- Isabella of Spain abdicated as the first Imperial power
- Catherine of Portugal was defeated in turn 119
- William of The Netherlands was destroyed turn 124
- Napoleon of France submitted in turn 135
Chapter 4: Scoring VP from the Native Americans
081 DOW on Iroquois
- 107 Nombre de Dios (Isabella) captured
- 109 DOW on Portugal
- 112 Pohokwi (Catherine) captured
- 113 Tlacopan (Monty) captured
- 116 Tlacopan liberated
- 117 Tlacopan (Monty) captured
- 118 Porto Seguro (Catherine) captured
- 119 Sao Vicente (Catherine) captured
119 DOW on Netherlands
- 120 Tula (Monty) captured
- 121 Tula liberated
- 122 New Amsterdam (William) captured
- 123 Tula (Monty) captured
- 124 Pavonia (William) captured
- 124 Akwesasme (William) captured
The Netherlands defeated
- 125 Tlatelolco (Monty) captured
- 126 Tlatelolco liberated
- 126 Tlatelolco (Monty) captured
126 DOW on France
- 126 France Antarctique (Francis) captured
- 127 Fort Caroline (Francis) captured
- 131 Port Royal (Francis) captured
- 134 Tadoussac (Francis) captured
- 135 Quebec (Francis) captured
- 136 Tlatelolco (Monty) captured
- 138 Tenochtitlan (Monty) captured
- 138 Tlacopan (Monty) captured
- 140 Atzcapotzalco (Monty) captured
140 DOW by Incas (Pachacuti)
- 141 Xochicalco (Monty) captured
- 141 Peace with Monty of the Aztecs (90GPT for me + Spices 🙂 )
- 144 Ica (Pachacuti) captured
- 146 Machu (Pachacuti) captured
- 146 Ollantaylambo (Pachacuti) captured
- 146 DOW by Mayans (Pacal)
- 147 El Mirador (Pacal) captured
- 147 Arequipa (Pachacuti) captured
- 148 Huamanga (Pachacuti) captured
148 Cuzco (Pachacuti) captured
- 148 Corihuayrachina (Pachacuti) captured
- 149 Vilcabanba (Pachacuti) captured
Tea and Crumpets for Everyone (Deity) – Conclusion
The conclusion for Conquest of the New World is quite a positive one: 14h5min playing time were well invested. It’s been good fun, challenging at the start and super dominant and the end. Unfortunately with the AI being so overpowered on this level of difficulty (Deity), I think conquering Europe is the only way to win.
It would have been much nicer to compete in an equal race for the Americas, but as human player it’s impossible to outproduce the AI and settle faster or even just stay on eye level.
Anyways: A successful scenario playthrough with 6936 VP in the end and even 20 treasures left speaks volumes. This one being the first attempt, I’ll validate this approach with the other European nations (even with the Netherlands although there’s no Steam Achievement 😉 ).