Rhye’s and Fall of Civilization

Rhye’s and Fall of Civilization

Rhye's and Fall of CivilizationsI did it! Finally (as of December 2013) I won the Unique Historical Victory (UHV) in Rhye’s and Fall of Civilization with every single civ. Click through the following pages to learn about the tasks, the civilizations, my strategy and find more resources.

Also you’ll find guides for leading ancient civilizations into modern times. Bottom line that’s half the fun of the mod! First you strive for the UHV which is (as the name says) unique time and time again. Then you lead your empire into modern times. This of course is most fun, when being done with civilizations that didn’t make it in reality: For example the Inca or Aztecs in Latin America, Ethiopia in Africa or the Mongol Empire in Asia. Those who haven’t played this mod might ask: What’s so difficult in just “continuing the game until modern times?” Well, in Rhye’s and Fall your empire has a very important attribute: Stability. This ranges from Very Solid, Solid and Stable over Shaky to Unstable and Collapsing. Unstable civilizations may lose cities to secessions, collapsing civilizations risk a civil war, which leads to losing all cities except the capital (and losing the game if this happens before achieving the UHV).

Achievements & Strategy guides

Here are all playable civilizations in Rhye’s and Fall sorted by start turn:

Rhye's and Fall of Civilization egyptEgypt

Turn 0

*

Rhye's and Fall of Civilization indiaIndia

Turn 0

* * *

Rhye's and Fall of Civilization chinaChina

Turn 0

* * *

Rhye's and Fall of Civilization babyloniaBabylonia

Turn 0

*

Rhye's and Fall of Civilization greeceGreece

Turn 50

* *

Rhye's and Fall of Civilization persiaPersia

Turn 84

* * * *

Rhye's and Fall of Civilization carthageCarthage

Turn 86

* * * * *

Rhye's and Fall of Civilization romeRome

Turn 90

* * *

Rhye's and Fall of Civilization japanJapan

Turn 88

* * *

Rhye's and Fall of Civilization ethiopiaEthiopia

Turn 121

* * * *

Rhye's and Fall of Civilization mayaMaya

Turn 145

* *

Rhye's and Fall of Civilization vikingVikings

Turn 177

* * * *

Rhye's and Fall of Civilization arabiaArabia

Turn 183

* * * * *

Rhye's and Fall of Civilization khmerKhmer

Turn 187

* * * *

Rhye's and Fall of Civilization spainSpain

Turn 193

* * * * *

Rhye's and Fall of Civilization franceFrance

Turn 196

* * * *

Rhye's and Fall of Civilization englandEngland

Turn 203

* * * *

Rhye's and Fall of Civilization germanyGermany

Turn 205

* * *

Rhye's and Fall of Civilization russiaRussia

Turn 207

* * *

Rhye's and Fall of Civilization netherlandsNetherlands

Turn 213

* * *

Rhye's and Fall of Civilization maliMali

Turn 220

* *

Rhye's and Fall of Civilization portugalPortugal

Turn 234

* * *

Rhye's and Fall of Civilization incaInca

Turn 236

* * * * *

Rhye's and Fall of Civilization mongoliaMongolia

Turn 240

* * * *

Rhye's and Fall of Civilization aztecAztecs

Turn 241

* * *

Rhye's and Fall of Civilization turkeyTurkey

Turn 249

* * *

Rhye's and Fall of Civilization americaAmerica

Turn 346

* * *

Non-playable Civilizations

Aside from the Barbarians there’s three non-playable civilizations in Rhye’s and Fall:

Rhye's and Fall of Civilization celtiaCeltia

You will meet Celtia when playing Rome and Greece as they’re spread across Central- and Northern Europe during ancient times. Nonetheless: Compared to Barbarians they’re only a minor threat.

Rhye's and Fall of Civilization nativeNative

The Natives are introduced to represent various tribes in Africa and Northern America. In Northern America they pester you with Dog Soldiers (+50% vs. melee), which is annoying as the Aztecs will have mainly melee units. In Africa you will have to deal with rampaging Impis, ignoring terrain movement costs. They can move 3 tiles every turn and will destroy your Egyptian, Ethiopian and Mali infrastructure if not properly defended.

Rhye's and Fall of Civilization independentIndependent

Independent empires and units are no threat. They are playing passively and do only defend. There will be multiple Independent nations. When big empires collapse their cities become independent. Sometimes larger areas belong together in that case. Nonetheless they only pose a threat to your air force: Their land units (all units of the collapsing empire) won’t march on you even while you’re at war with this Independent nation. Their jet fighters WILL intercept your attacking airplanes even if you’re attacking another civilization (e.g. after the collapse of Germany your Dutch jet fighters attack Paris).

Resources

Rhye’s Wiki and Strategy Guides

http://rhye.civfanatics.net/
Unfortunately something went wrong during the wiki content migration. Thus most of the content is unavailable as of late 2013. The web archive is your friend here! Check out the previous versions of those pages:

Strategy Guides overview:

http://web.archive.org/web/20090513020807/http://rhye.civfanatics.net/wiki/index.php?title=Strategy_guides

Most of my strategy guides reference the guides published on this page.

Stability Guide:

http://web.archive.org/web/20090414062458/http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_Civilization_guide_to_stability

In my opinion the most useful things to read. As I suggest playing each civilization for some tries without having read the civ specific strategy, I definitely recommend reading the guide to stability!

Atlas

One of the most valuable things for playing this mod is the Atlas provided by Rhye himself. Using the Atlas you can find the area you need to control for a UHV and see the spawn area of new civilizations. For example you don’t want to settle your new Roman city right in a spot that belongs to Germany in a few turns. You can find the Atlas here:

http://rhye.civfanatics.net/civ4/rfc-atlas.htm

Get Rhye’s and Fall of Civilization

Rhye’s and Fall is part of the second Civilization IV expansion “Beyond the Sword”:




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