The Scramble for Africa Scenario for Civilization 5 comes with 12 playable civilizations and 7 mostly challenging Steam Achievements. Read about some of these achievements in this post and get an overview of the strategy guides for the harder achievements.
Before you get cracking in this scenario, you might want to have a look at the Scramble for Africa Map.
Maybe you already have all scenario specific Steam achievements and want to win the scenario on deity difficulty with all nations? Scroll down and dig through the Scramble for Africa strategy guides for playing on deity difficulty.
Scramble for Africa Steam Achievements
I Prefer my Africa Scrambled
Win the Scramble for Africa scenario as any civ on any difficulty.
This Steam achievement is easy. You can do it on any difficulty and when you read this and came via Google, you’ll probably already have it. Anyway most of my guides will lead you to victory, so you’ll get it on the fly!
Praise the Victories
Win the Scramble for Africa playing as the Boers on Deity.
There’s two deity achievements for Scramble for Africa and this is one of them. Here’s the guide that will help you through: Scramble for Africa – Praise the Victories Steam Achievement Guide.
Win the Scramble for Africa playing as the Ottomans on Deity.
The second deity achievement is just as hard as the first one. With Italy as your arc enemy it’s hard to survive the first 20 turns. If you do survive, fame and honor await you! Read how it’s done in the Scramble for Africa – Ottoman Carpentry Steam Achievement Guide.
Dr Livingstone I presume?
Playing as Belgium, move your Stanley Explorer to within a tile of England’s Livingstone Explorer.
This one is a bit tricky. Often assumed broken it also seemed broken for me at first. You’ll have to walk around Dr Livingstone for a while. For me the achievement only got triggered, once Dr Livingstone stood next to me when England’s turn started. As soon as he moved, the Steam achievement popped up. Read more about it in the Scramble for Africa Belgium Strategy (Deity). (Coming soon!)
The Rhodes Colossus
Playing as England in Scramble for Africa, complete a railroad from Cairo to Capetown.
This one has been a tough nut to crack. On deity difficulty at least. The achievement doesn’t require deity difficulty though, so you can easily get it on lower levels of difficulty. If you want to give it a try on deity, check out the Scramble for Africa – The Rhodes Colossus Steam Achievement Guide (aka English Deity Strategy).
Nigerian Bank Account
In Scramble for Africa, marry Sokoto or Bornu.
The Nigerian Bank Account Steam achievement also does not require a high level of difficulty. Probably you could do it within minutes starting with Belgium or Germany, building your infrastructure and marrying either (!) of these City States. Marrying both of them is required, I think, for winning this scenario on deity playing Germany. So you might want to take a look at Scramble for Africa Germany Strategy (Deity).
Playing as Italy in Scramble for Africa, earn the VP for finding two Natural Wonders.
Whereas I first thought this was a tough nut to crack, I got this Steam achievement in the 3rd attempt. It’s really not that hard: Play on the lowest difficulty, so you start with more units already and more importantly: Probably the AI starts with less! Then build some explorers, open borders with the Ottomans and Egypt and send your troops into the heart of the dark continent. If you’re lucky you will find King Solomon’s Mines with your riflemen already a little south of the Ottomans. The source of Nile is usually in Egypt or south of it in Ethiopia. Mt. Kilimanjaro also often is in Ethiopia or a little south of it. Sometimes even meeting Ethiopia very early and accepting embassies can grant you the discovery of a Natural wonder:
Scramble for Africa Strategy Guides (Deity)
The Scramble for Africa scenario really got me hooked when I was going for the Boers deity Steam achievement. Since then I wanted to win this scenario with all playable civilizations – on deity difficulty. I’m at 10/12 so far. Here’s the scoring board of how well I did with these civs:
- Boers ~8000
- Zulu 7074
- Ethiopia 6128 (in 2014, the 2020 game came close with 6082 VP)
- France 5242
- Egypt 5014
- England ~4800
- Belgium 4766 (in 2014, the 2020 game barely won with only 3027 VP)
- Portugal 4126
- Ottomans 4388
- Morocco 4368, but no victory
- Italy ~4300
- Germany 3254
Here’s the overview and links to the Scramble for Africa strategy guides, I created up to now. I also provided my initial save games so you can play the maps that I won. If that helps you, please Facebook-like or Google+1 this page at the bottom to help others find the page! Cheers!
3 North African Civilizations
North African Civilizations earn Victory points through their Gold per Turn income (GPT). Naturally the Social policies of these 3 civs support GPT. Two of the three Social policy “trees” are directly impacting Gold generation via cities and trade routes. The third “tree” focuses on the military:
- Caravans: +2GPT from Land trade routes
- Commercial Hub: +10G in the Capital
- Improved Wares: +1G from Markets
- Conscription: -33% Unit Maintenance costs
- Army of the Sahara: +50 combat bonus fighting in the desert
- Berber Heritage: +25% production of mounted units
Only in 2020 after a helpful comment on this page I finished the Scramble for Africa with Egypt. Without somehow delaying war with Italy this just wasn’t possible at all. Read all about it here: Scramble for Africa Egypt Strategy (Deity)
No initial savegame uploaded, mainly since playing Egypt can be done without specific map aspects being helpful or unhelpful.
Only after I finally won with the Boers I straightaway continued working on the “Ottoman Carpentry” Steam achievement. First it proved just as hard as “Praise the Victories” but a guide on civfanatics really helped. I altered it slightly and won my game. Here’s what I did to make it: Scramble for Africa – Ottoman Carpentry Steam Achievement Guide
Download the initial savegame: Ottomans-AutoSave_Initial_0000-AD-1881-January.Civ5Save
Also in 2020, inspired by the updates to this blog and particular catching up with some guides for games played in 2014 I was eager to try Morocco again. Earlier I’ve some games where I survived but scored only around 1500 VP. This year, I’ve had an amazing game with a score of 4368 that wasn’t a victory due to Ethiopias 7k score.
3 Sub-Saharan Civilizations
Sub-Saharan Civilizations earn Victory points through their Culture per Turn. Evidently the Ethiopian AI also earns VP through culture from defeated enemies. Otherwise a score around 8000 wouldn’t be possible for Ethiopia. Rightfully so the Social policies of these 3 civs support culture. One of the two Social policy trees are contributing to generating culture. The other tree supports the military, which at least the Boer and Zulus need desparately:
- Fine Arts: 50% of excess Happiness contribute to Culture per turn
- Genius: A free Great Person of your choice appears next to the capital
- Cultural Centers: +5 Culture from each Great Work
- Genius: A free Great Person of your choice appears next to the capital
- Warrior Code: +15% Production training melee units, a free Great General and +50% faster generation of Great Generals
- Nationalism: +15% combat bonus in your territory
- Discipline: +15% combat strength for units with another unit in an adjacent tile
- Nationalism: +15% combat bonus in your territory
Finishing the military tree results in a +30% combat bonus while staying in formation and fighting at home. That’s nice, but actually only counters the huge bonuses the Europeans get from their Social Policies (see below).
Getting the “Praise the Victories” Steam achievement was my main motivation for playing the Scramble for Africa again. It took me several attempts on Emperor already and I thought I could never make it on Immortal let alone Deity. Making this achievement depends very much on the map you’re playing on. So I recommend not to try desperately on lower levels of difficulty: It’s annoying to realize you’ve got the perfect map – but you’re not playing on Deity and won’t get the achievement. Read how it worked for me in the Scramble for Africa – Praise the Victories Steam Achievement Guide.
Download the initial savegame: Boers-AutoSave_Initial_0000-AD-1881-January.Civ5Save
So far every civilization I played on Deity had to annihilate Ethiopia to win. The main reason: Ethiopia’s culture output is so high, the amount of Victory points (VP) they get every single turn. My thinking was: If Ethiopia is so dominant while being played by the AI, maybe I should try it, too. Playing Ethiopia yourself on Deity is a tough nut to crack nonetheless. I dare saying without some of the most beneficial natural wonders in your territory, it’s hard to win. On the upside: Victory with Ethiopia is repeatable at a score of ~6k! Check out the Scramble for Africa Ethiopia Strategy (Deity).
Download the initial savegame: Ethiopia-AutoSave_Initial_0000-AD-1881-January.Civ5Save
Also in 2020 I’ve tried several times playing the Zulus. Even though I survived and prospered until around turn 40 and defended my capital from coastal bombardments and invading English and Portuguese, eventually my northern front broke and I lost cities to incoming Belgians etc.
As of early November 2020 the Zulu are done. Meaning: Achieved! What a tough nut to crack. Read about it in Mission: Possible! Scramble for Africa Zulu Strategy (Deity).
Download an initial savegame, significantly favoring the Zulu, but also Ethiopia: Zulu-AutoSave_Initial_0000-AD-1881-January.Civ5Save
European Civilizations earn double Victory points for land, or number of tiles controlled. So naturally their Social policies are aimed at conquest and covering land. The first tree covers the Military and grants a +30% bonus against the native fortifications (cities and units), which is HUGE. The second tree covers land and unit purchases and grants 3 settlers. The third tree supports the economy of growing empires by improving trade and happiness:
- Advanced Siege Tactics: +30% combat bonus attacking cities
- Principal of Effective Occupation: +30% combat bonus attacking fortified units + free Courthouse in each captured city
- Sphere of Influence: 50% price of purchasing tiles and 33% cheaper unit purchases
- Colonialism: +25% tile improvement speed and 3 free Settlers
- Trade Unions: -50% maintenance costs of Roads and Railroads and +2 Happiness for each Luxury resource
- Capitalism: +1G for each trade route, +1 Happiness for each city connected to the Capital
The 2nd tree sounds interesting, but since Europeans are weak in culture in this scenario, you’ll reach the 3 free Settlers way too late. By that time, being a human player vs. AI the other Europeans will have settled everything already. Go with the other trees instead.
While being played by the AI, France dominates the west of Africa. On deity difficulty it takes a lot to achieve this domination and defeat Morocco, contain Italy, defeat Egypt and get a passage to Ethiopia. I really had my hands full ending up victorious playing France. Here’s the guide: Scramble for Africa France Strategy (Deity)
Download the initial savegame: France-AutoSave_Initial_0000-AD-1881-January.Civ5Save
By now you will see the pattern: Contain other Europeans, settle like crazy and defeat Ethiopia. This is key for all European civilizations in Scramble for Africa and England is no exception. Here’s how I ended victorious on Deity difficulty and even made The Rhodes Colossus Steam Achievement.
Download the initial savegame: England-AutoSave_Initial_0000-AD-1881-January.Civ5Save
Only two Europeans left to win with. Belgium was next on the list and with it’s unique powers it’s big fun to play and still challenging. Making Belgium a major colonial power on Deity difficulty is possible. Read about it in the Scramble for Africa Belgium Strategy (Deity).
Download the initial savegame: Belgium-AutoSave_Initial_0000-AD-1881-January.Civ5Save
With Italy being very hard, I wanted to see whether it was easier to play a European civilization that already has more cities in Africa. The answer is no: Playing Portugal is just as hard as Italy, since all the other Europeans settle like crazy. But it’s doable. I will share my experience here, soon…
Download the initial savegame: Portugal-AutoSave_Initial_0000-AD-1881-January.Civ5Save
There’s no achievement for Italy, but after it was so hard to defeat them (on Deity) with the Ottomans, I wanted to see how it works the other way round. I was surprised how hard it was to play the Europeans in Scramble for Africa! Of course it’s easier to deal with your military enemies – the African civilizations. On the other hand it’s incredibly hard to keep up with the other Europeans in terms of discovery and colonization. It was a big effort, so I decided to write a guide about it, too: Scramble for Africa Italy Strategy (Deity) guide
Download the initial savegame: Italy-AutoSave_Initial_0000-AD-1881-January.Civ5Save
Belgium (starting with no cities) was still a lot easier than Germany (starting with two cities). The main reason being Belgium’s unique power to move quicker next to rivers. So you need to work hard with Germany in order to not find yourself surrounded and isolated. Clever diplomacy (just as Bismarck himself) will help you reach your goals and find yourself ranking number 1 in the end. Here’s how I did it: Scramble for Africa Germany Strategy (Deity)
Download the initial savegame: Germany-AutoSave_Initial_0000-AD-1881-January.Civ5Save