Rhye’s and Fall of Civilization
I did it! Finally (as of December 2013) I won the Unique Historical Victory (UHV) in Rhye’s and Fall of Civilization with every single civ. Click through the following pages to learn about the tasks, the civilizations, my strategy and find more resources.
Also you’ll find guides for leading ancient civilizations into modern times. Bottom line that’s half the fun of the mod! First you strive for the UHV which is (as the name says) unique time and time again. Then you lead your empire into modern times. This of course is most fun, when being done with civilizations that didn’t make it in reality: For example the Inca or Aztecs in Latin America, Ethiopia in Africa or the Mongol Empire in Asia. Those who haven’t played this mod might ask: What’s so difficult in just “continuing the game until modern times?” Well, in Rhye’s and Fall your empire has a very important attribute: Stability. This ranges from Very Solid, Solid and Stable over Shaky to Unstable and Collapsing. Unstable civilizations may lose cities to secessions, collapsing civilizations risk a civil war, which leads to losing all cities except the capital (and losing the game if this happens before achieving the UHV).
Achievements & Strategy guides
Here are all playable civilizations in Rhye’s and Fall sorted by start turn:
EgyptTurn 0 * |
IndiaTurn 0 * * * |
ChinaTurn 0 * * * |
BabyloniaTurn 0 * |
GreeceTurn 50 * * |
PersiaTurn 84 * * * * |
CarthageTurn 86 * * * * * |
RomeTurn 90 * * * |
JapanTurn 88 * * * |
EthiopiaTurn 121 * * * * |
MayaTurn 145 * * |
VikingsTurn 177 * * * * |
ArabiaTurn 183 * * * * * |
KhmerTurn 187 * * * * |
SpainTurn 193 * * * * * |
FranceTurn 196 * * * * |
EnglandTurn 203 * * * * |
GermanyTurn 205 * * * |
RussiaTurn 207 * * * |
NetherlandsTurn 213 * * * |
MaliTurn 220 * * |
PortugalTurn 234 * * * |
IncaTurn 236 * * * * * |
MongoliaTurn 240 * * * * |
AztecsTurn 241 * * * |
TurkeyTurn 249 * * * |
AmericaTurn 346 * * * |
Non-playable Civilizations
Aside from the Barbarians there’s three non-playable civilizations in Rhye’s and Fall:
CeltiaYou will meet Celtia when playing Rome and Greece as they’re spread across Central- and Northern Europe during ancient times. Nonetheless: Compared to Barbarians they’re only a minor threat. |
NativeThe Natives are introduced to represent various tribes in Africa and Northern America. In Northern America they pester you with Dog Soldiers (+50% vs. melee), which is annoying as the Aztecs will have mainly melee units. In Africa you will have to deal with rampaging Impis, ignoring terrain movement costs. They can move 3 tiles every turn and will destroy your Egyptian, Ethiopian and Mali infrastructure if not properly defended. |
IndependentIndependent empires and units are no threat. They are playing passively and do only defend. There will be multiple Independent nations. When big empires collapse their cities become independent. Sometimes larger areas belong together in that case. Nonetheless they only pose a threat to your air force: Their land units (all units of the collapsing empire) won’t march on you even while you’re at war with this Independent nation. Their jet fighters WILL intercept your attacking airplanes even if you’re attacking another civilization (e.g. after the collapse of Germany your Dutch jet fighters attack Paris). |
Resources
Rhye’s Wiki and Strategy Guides
http://rhye.civfanatics.net/
Unfortunately something went wrong during the wiki content migration. Thus most of the content is unavailable as of late 2013. The web archive is your friend here! Check out the previous versions of those pages:
Strategy Guides overview:
Most of my strategy guides reference the guides published on this page.
Stability Guide:
In my opinion the most useful things to read. As I suggest playing each civilization for some tries without having read the civ specific strategy, I definitely recommend reading the guide to stability!
Atlas
One of the most valuable things for playing this mod is the Atlas provided by Rhye himself. Using the Atlas you can find the area you need to control for a UHV and see the spawn area of new civilizations. For example you don’t want to settle your new Roman city right in a spot that belongs to Germany in a few turns. You can find the Atlas here:
http://rhye.civfanatics.net/civ4/rfc-atlas.htm
Get Rhye’s and Fall of Civilization
Rhye’s and Fall is part of the second Civilization IV expansion “Beyond the Sword”:
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[amazon template=multinational&chan=default&asin[us]=B000PCLBE2&asin[uk]=B000PTJHKA&asin[de]=B000PDZBT2]
Thank you for all your Rhye’s and Fall discussions. I cannot tell you how much I’ve enjoyed reading them over the years. Thank you for your time and energies.
Now excuse me, but I need to get back to Ethiopia and keep those Euro-bastards off my continent!
Hi Tom, thanks for your kind words! It’s comments like this that makes me keep this site up even though Civ 4 has lost in popularity over the years.
Now of you go, Tom aka Menelik II, godspeed at the Battle of Adwa! 🙂
Hello, I’m a big fan of RFC and I really like the work you’ve done. By any chance, is there any resource where you can find out all possible cities and their range for each civilization? Since in the game scenarios there are several geographically overlapping cities that are located in a certain area, and if you put a city outside of that area, it will be called by some standard civ4 city name. That is, if you play as England and set a city in Latin America (excluding territories historically conquered by Britain), the game automatically names the city “Cambridge” or some other standard city name. I know there’s an atlas where you can find regions for UHV, but it would be great if there was some sort of resource where you could check where you can build scripted cities to match the real world.
I don’t know that either. But you might (surprisingly quickly) get an answer in the still very active Civilization 4 forums on civfanatics.com. Good luck!
Look for the CityNameManager.py file of the mod. All the data for city names should be there, one for each civ. Once you find the data for the relevant civ, you can paste it to any spreadsheet program and make it show up in a form that’s more readable.
I heard there are add-on with 2 more civs: Celtia and Korean, is it true?
I don’t know of such an add-on. But my memory might not be a good reference at this point. I haven’t played Civ4 for 10+ years, but solely focused on Civilization 5 since finishing Rhye’s and Fall.
Just found your blog, hope you still check it. Been enjoying browsing around.
I tried to play Rhye’s once and bounced off it. I grew up on Total War, Fire Emblem, BFME, and AoM/AoE for my strategy fare (I’m horrendous at rts if it has an economy but they’re still fun – really I’m only good at TW). I didn’t play much Civ til Rev (kill me, I know) and then 5, so Rhye’s is kind of unapproachable to me. If I give it another shot, where would you recommend starting? My favorite civ or someone that starts turn 1?
The blog is still active, indeed. Happy, you’re enjoying it!
Rhye’s is a special interest thing, I think. If you really like(d) Civ4, this will make it even better. All Unique Victories pose challenges of varying degrees, but I don’t remember one to be particularly easy compared to others. So you might just as well start with your favorite Civ.
Since I got hooked on Civ5 I’ve played those scenarios a lot, as they provide an equally challenging (Deity level) and immersive experience.
Will you make guides on rhyes and fall when it comes out for civ 5 this year.
Woah! I totally would and will, but where did you get your news from? I haven’t read any of that in neither forums, nor reddit or else. Post a link, I’ll follow up! Geeez, I might even shout out my excitement via https://www.facebook.com/kalle.online.net/ and put some Civ5 content there 😉
Just in case you missed it, the Civ5 version of Rhyes and Fall has been available for a while.
https://forums.civfanatics.com/forums/rhyes-and-fall.605/