Rhye’s and Fall of Babylonia
Babylonias unique historic victory conditions are:
- Be the first to discover Writing, Code of Laws and Monarchy
- Make Babylon the #1 cultural city in 700 BC
- Make Babylon the most populous city in the world in 700 BC
Law: No resistance in conquered cities.
Babylonias unique power in Rhye’s and Fall of Civilization is not extremely useful for the UHV. You won’t conquer lots of cities as your main focus is on research and culture. In the later game you will have to defend heavily against various emerging empires all around you:
- Persia spawns turn 84, taking all cities east of Babylon
- Arabia spawns turn 183, claiming all cities south of Babylon
- Turkey spawns turn 249 and demands all your cities NW of Babylon
Babylon itself will be the only city that is NOT inside the spawn area of these civilization! One might argue this demands for conquest and the unique power might be useful. Unfortunately all these civilizations spawn with loads of powerful (unique) units, making it close to impossible to go against them.
Unique Building – Zikkurat
Unique Unit – Asharittu Archer
Finally an extremely useful unique unit in Rhye’s and Fall of Civilization! The Asharittu Archer comes with +50% against melee units and provides a huge advantage over barbarians, Egypt and Europeans. You will need defense against Persian Immortals, against Arabia later and especially against Turkey.
Strategy and remarks
Playing Babylon is relatively boring compared to most of the other civilizations. The unique historical victory can be achieved within minutes of playing. Check out the strategy guide here:
Unfortunately, facing the threats described above, I didn’t manage to lead Babylon to modern times. Actually I’m not even sure anymore whether I really tried. Also: With 3 civilizations rising and falling in your direct neighborhood it’s close to impossible to maintain a powerful economy. Rhye’s and Fall Babylonia is rather short-term fun!