Into the Renaissance Map
The Civilization 5 Scenario “Into the Renaissance” is the most complex scenarios I’ve played so far. And as such it also has the biggest map of all scenarios. The Into the Renaissance Map is dynamic again, so don’t count on this map when it comes to where resources are. They will be spread differently every time you play. Look at the (Deity) starting conditions in the map below: A start like this I most likely wouldn’t play on Deity difficulty. For most nations there are neither Iron nor Horses in radius of the capital. Restart games like this and cross fingers for a better outcome to win on Deity.
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With each of the 12 playable civilizations I started one game on Deity to capture the start units and culture spread at the highest difficulty.
Then I started 12 games on Settler difficulty, to scout the surrounding: On Settler it was easier to buy loads of scouts, triremes and in general start exploring with the settlers, worker and units you start with.
Also: Scouting on Settler for the sake of capturing the map is better, because the AI civs don’t found many cities early on.
While the entire “Rise of the Mongols map” was created of only about 15 screenshots, it took about 70 screenshots of the strategic view playing the Into the Renaissance scenario to create this wonderful map.
Download the high resolution (4221x4180x24b) version of the “Into the Renaissance” scenario map by clicking the image!
City States on the Into the Renaissance Map
There are 24 City States spread across the map. Most of them resemble the independent kingdoms in Italy at that time:
- Vatican City (Holy City for Catholicism)
The second group are City States representing the German sectionalism:
- Augsburg (home of the Fugger dynasty, one of the most powerful family of mercantile bankers)
- Wittenberg (Holy City for Protestantism and hometown of my girlfriend)
Then there are the independent kingdoms of Poland and Switzerland:
And finally there are smaller independent nations:
- Riga (Latvia)
- Polotsk (Belarus or, at that time, Lithuania)
- Antwerp (independent merchant city)
- Lisbon (Kingdom of Portugal)
- Jerusalem (acting as a “Holy City” for all religions, meaning: Controlling it grants Victory Points (VP) every turn)
- Mecca (Holy City for Islam)
All these City States increase the depth of the game by changing their allies frequently and thus waging war against different nations every few turns. Depending how the game develops there are many many possible outcomes: I’ve seen Tunis capture Valletta, Vatican City capture Naples and vice versa, Vatican City capture Florence etc.
The City States in Into the Renaissance are definitely well chosen and well placed on the map.