Into the Renaissance Steam Achievements
The Into the Renaissance Scenario for Civilization 5 lasts 200 turns from 1095 AD to 1595 AD. The first 100 turns span 3 years each, whilst the second half of the game progresses in turns of 2 years, totaling in the 500 years it took Europe from the High Middle Ages into the Renaissance. The Into the Renaissance scenario comes with 12 playable civilizations and 6 mostly challenging Steam Achievements. Read about some of these achievements in this post and get an overview of the Into the Renaissance strategy guides for the harder achievements. Further below you’ll also find general advice on this scenario.
Before you get cracking on Into the Renaissance Strategy guides, you might want to have a look at the Into the Renaissance Map.
Maybe you already have all scenario specific Steam achievements and want to win the scenario on deity difficulty with all nations? Scroll down and dig through the Into the Renaissance strategy guides for playing on deity difficulty.
Unlocked: 12 Sep 2014 @ 9:24pm
Win the Into the Renaissance scenario.
This is the catch-all Steam Achievement for this scenario. You get it with your first victory, regardless the level of difficulty you play(ed) on.
Mehmet the Conqueror
Unlocked: 8 Sep 2014 @ 7:40am
As the Turks, conquer Istanbul on Deity in the Into the Renaissance scenario.
There’s only one deity achievement for Into the Renaissance. Here’s the guide that will help you through: Into the Renaissance – Mehmet the Conqueror Steam Achievement Guide.
Never take our freedom!
Unlocked: 29 Sep 2014 @ 7:57am
Win as the Celts on Emperor or above in the Into the Renaissance scenario.
The second achievement I did. I tried playing on Deity first (two times actually) and failed. Then I did the achievement on Emperor. When I started writing the Never take our Freedom Steam Achievement Guide I got motivated to try one last time on Deity difficulty and succeeded!!! So the guide linked concentrates on Deity – what works there, will definitely lead you to victory on Emperor. It also briefly describes the earlier failed attempts and what to do better.
Unlocked: 5 Oct 2014 @ 11:42pm
Win as the Almohads on Emperor or above in the Into the Renaissance scenario.
I did this achievement on Deity difficulty as well. It works and after playing with the Turks and the Celts, knowing the tactics, the dos and don’ts, it wasn’t particularly hard anymore. The essence is: Although it’s tempting and the land is good: Don’t settle Africa! Settle Spain instead and give the Spanish a hell of a fight! Africa will wait for you. Read more about it here: Reconquista Who? Steam Achievement Guide!
Richard the Lionheart
Unlocked: 18 Oct 2014 @ 7:55pm
As England, conquer Jerusalem on Emperor or above in the Into the Renaissance scenario.
This one seems like “Never take our Freedom” in reverse. This time you play England and have to take out the Celts. But it’s much harder! Mainly because you can’t prevent them from surrounding you and need to press on them early, only to conquer Great Britain. Also: It’s not enough to just conquer cities following Islam – it has to be the holy land! It has to be Jerusalem. Of course you can “cheat”, chose a random Europe map and hope for Jerusalem to be where Antwerp or Cologne are, then play on Emperor and make the achievement. But hey: Where’s the challenge? Here’s how I did it on Deity difficulty: Richard the Lionheart Steam Achievement Guide
The Yokes on the Mongols
Unlocked: 2 Nov 2014 @ 3:56pm
Win as Russia on Emperor or above in the Into the Renaissance scenario.
Woah! The heaviest achievement so far. Even harder than most of the Scramble for Africa achievements. Why? Because even on Emperor, where normally things go easier, this one was incredibly hard! How to get this achievement you can read in the Yokes on the Mongols Steam Achievement Guide.
Into the Renaissance General Strategy
On things you can’t control
With the Into the Renaissance scenario being 200 turns long a lot of things can happen. Some things are just not in your power to influence. There’s a balance of power that can shift in your favor or against. I played this scenario a lot of times and here are my observations.
Spain and the Pyrenees
The Pyrenees are the strategically important mountain range between Spain and France. Now if Spain settles at that mountain range and in Southern France, the French can’t access the Iberian peninsula anymore. They’ll send some settlers there nonetheless, but they won’t be powerful there. The entire Iberian peninsula will be Spanish.
This makes Spain incredibly powerful: Improving their economy, research etc. They’ll probably have a gigantic fleet, score Exploration Victory Points (VP) and conquer the Almohads (Morocco) eventually. Also there’s a chance they’ll be allied with most city states (CS) , preventing Austria from claiming those CS by marriage.
If France settles South of the Pyrenees, they will have longer and more resource intensive wars with Spain. Spain will be less, France will be more powerful. If France gets to have a port at the Mediterranean, they’ll also settle colonies in Africa.
You see: France and Spain rise and fall with control of one pass in the Pyrenees. A weaker or more powerful France or Spain might play for or against you, depending on who you play.
Austria and the City States
Austria has the unique ability to incorporate CS, which they have been allied with for 5 turns. Now if other nations struggle, Austria will do this with more and more cities. This weakens other nations again, as they won’t be able to benefit from the City States.
If Austria is your direct opponent: That’s bad. In my game with the Turks, I could bribe a powerful Austria against Byzantium – that was a good thing, as many Byzantine troops had been bound in the west, fighting Austria.
Luther’s Protestant Reformation
Now about 2/3 in the game (after build up and when wars and conquest start… the fun part) the Protestant religion is being founded in the City State of Wittenberg, Germany, where my girlfriend comes from. It spreads 7 times as fast as other religions and can have a tremendous impact on the game:
I’ve seen games, where Protestantism spread to the Netherlands and France and even converted them: This meant in my Deity game playing the Celts I scored many VP capturing Protestant Dutch cities. But it also gives Spain the opportunity to score points by capturing French Protestant cities!
In an extreme game I’ve seem Protestantism spread through most of central Europe and even convert Vatican City itself! But then again: If Wittenberg joins Austria by marriage before the reformation, they will relentlessly use inquisitors to stifle the reformation, so the entire continent stays Catholic.
Combat and Conquest
In normal games of Civilization research and technology play a much bigger role than in this scenario. This is both blessing and curse: While more and faster technological research makes warfare more versatile it also means strategy and tactics change frequently, depending on your and your opponents technological level.
The Into the Renaissance scenario is different: Both Pikemen and Crossbowmen will be the backbone of your military until the end. I always prefer Crossbowman, because they’re no melees and don’t need to move to attack. When the time comes and the economy can support loads of units, I mainly spam these. They also don’t need any resources unlike Longswordsmen or Musketmen or any mounted unit. The bigger empires (the AI!) will always have loads of those, because they’ll have resources in abundance. We have to make due with the little we have.
Normally when you capture a city, you’ll want to hold it. In the Into the Renaissance scenario, this might be different, too. If you move your capturing unit out of the city (most mounted units can do so in the same turn as the capture, as they can move after attacking), you might want to let the opponent capture the city again. Here’s why:
- Capturing the city again the next turn gives XP to all your attacking (ranged) units.
- If you want to raze the city (not unlikely in densely populated AI territory) what faster way than to decrease it’s size to 1/2 with each capture?
A city of 30 (15 after capture) would be in resistance for 15 turns!!! Liberated by your enemy (7) and recaptured by you (3, always half and rounded down) will only revolt for 3 turns!
- A city with an “enemy” religion will grant you VP on re-capture, while the opponent it belongs to doesn’t get VP (the religion will be his most likely).
In the example of the 30-city above: You’ll get 750 VP for the 1st capture (30*25), 175 VP for the 2nd (7*25) and even if the city would be at 1 and goes back and forth between you and your enemy that’s a steady stream of 25 VP per turn.
In normal games it’s quite hard to get veterans with a dozen promotions. In this scenario this should be the rule if you want to be successful. Normally veterans, always fighting in the forefront get caught up between opponents newest, technologically advanced units and might not survive. Into the Renaissance ends technological research at… well… the renaissance! If you’re not storming the enemy lines in a mad rush, but wisely and carefully, you should be able to easily get veterans with all kinds of promotions! My normal promotion path – and I really follow this with every single unit is this:
|Ranged Units Accuracy 1 (15% vs. open terrain) / Barrage 1 (15% vs. rough terrain) Accuracy 2 (15% vs. open terrain) / Barrage 2 (15% vs. rough terrain) Accuracy 3 (15% vs. open terrain) / Barrage 3 (15% vs. rough terrain) Logistics (1 additional attack = faster following promotions) Range (+1 range = shooting without getting damage from enemy units) March (heal every turn) In exceptional cases (unit with logistics being attacked in enemy territory) I grant the March promotion before going for Range.||Melee Units Shock 1 (15% vs. open terrain) / Drill 1 (15% vs. rough terrain) Shock 2 (15% vs. open terrain) / Drill 2 (15% vs. rough terrain) Shock 3 (15% vs. open terrain) / Drill 3 (15% vs. rough terrain) March (heal every turn, especially important while operating in enemy territory) Cover 1 (33% defense against all ranged attacks) Cover 2 (33% defense against all ranged attacks) Blitz (1 additional attack) Melees need March much earlier, simply to increase their chance for survival. Same goes for mounted units.|
You’ll see: Even while you’ll be the last one in the “People with the pointiest sticks” rating, the civilization with the smallest army, you’ll conquer empires! In that regard, I honestly believe the game shouldn’t count military strength for this rating (I think this is the sum of all combat strength values of all your units). What should count instead is the sum of all XP your units have gathered! Because in reality, 4 of your veteran crossbowmen with 250 XP each and 10 promotions make up for an enemy army of 20 units!
Into the Renaissance strategy for Happiness
As I played all of my games on Deity (except for Russia, goddammit, that was hard!!!) happiness is always a problem. In the beginning your cities will have zero local city happiness and without luxuries already your 3rd city of 3 will drag your happiness rating below zero.
The only way to handle this is to really really micro-manage city growth. Also this is the main reason why I adopt the Tradition social policy tree. With Legalism as the first (or 2nd, however you count) policy there you’ll get a free Amphitheater in your first four cities (you’ll rarely have more in the beginning anyways). When you approach zero happiness, use this Amphitheater to slow down and finally stop your growth and benefit from it: Switch to manual specialist control, use the Great Artist slot in the Amphitheater (this will greatly boost your culture output) and set the city to production focus. Some cities might still grow. Fill your storage, but before the city grows, activate the “prevent city growth” check box.
Normally during the first few dozens of turns my cities don’t grow bigger than 3 or 4, the capital being an exception at 5-7 population. Once your first steps are completed (see build order in my Deity guides), build some coliseums (+2 local city happiness) and reactivate growth. Ideally enable growth the turn before the colosseum is finished. With coliseums in all cities – try to squeeze in the Circus Maximus (+5 happiness). That should help grow your cities to 5-6 and will boost your economy.
With Military Caste (the way I play, the 4th social policy in Honor) you’ll get +2 culture and +1 local city happiness for each city garrison. Later with Theaters (+3 local city happiness) you’ll be able to grow cities to 10-11 and that’ll be the maximum for most cases (again, with the exception of the capital – usually this is my production center and thus I always let it grow).
In the late stage of my Turkey game when I conquered half the map and eventually marched on Vienna, I had so many cities, that managing them was a cumbersome job. I even took notes, which city can support what population without draining my overall happiness. I counted the maximum happiness those cities could reach and let them grow to that size.
Protestantism is a blessing!!! In cities following that religion, shrines and temples suddenly provide +3 happiness!!! That’s great! +6 happiness per city, because you’ll have all shrines and temples anyway! It’s not only a big improvement for the game mechanic “happiness”, it also frees a lot of time: You simply won’t need to micro-manage that much.
Into the Renaissance Strategy Guides (Deity) ordered by score
The Into the Renaissance scenario intrigued me a lot since my first game. After a holiday in Turkey of which I spent a week in Istanbul, I got inspired to play the Turks in this scenario. After making their Deity achievement, I wanted to win this scenario with all playable civilizations – on deity difficulty! Here’s the overview and links to the Into the Renaissance strategy guides, I created up to now.
I also provided my initial save games so you can play the maps that I won. If that helps you, please Facebook-like or Google+1 this page at the bottom to help others find the page! Cheers!
Status: Achieved (Deity), 6055 VP
It shouldn’t be much harder to win on Deity playing England, than it is with any other civ. In my game however I conquered the holy land, including Jerusalem. Here’s how: Richard the Lionheart Steam Achievement Guide
Download my initial savegame: England-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 7121 VP
Good fun, scything through Turkey to finally get to some cities to score with. Also this game was the crusades reversed: The Ayyubids marching to Europe, not vice versa. Have a read through the Into the Renaissance Ayyubids Strategy guide (Deity).
Play the same game? Here’s my initial save: Ayyubids-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 7818 VP
This will be interesting, as Byzantium is really the most “surrounded by enemies” civilization in the entire scenario. In my game Austria was nice with me, so I only had to conquer Turkey: Into the Renaissance Byzantium Strategy guide (Deity).
Initial savegame is here as usually: Byzantium-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 7944 VP
The good thing: It’s possible to win on Deity. The bad thing: It’s hard. Press on Spain early and you can defeat them. After that it’s easy to score big, because you follow Islam and the Iberian peninsula is an ideal starting point to conquer Catholic or Protestant (who cares?) France. Read more about it here: Reconquista Who? Steam Achievement Guide.
Download my initial savegame: Almohads-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 8276 VP
Playing Spain was tricky. Fun in the end, of course, but challenging, as many nations want to settle the land that is rightfully yours! Have a scroll through the guide here.
Here’s my initial savegame: Spain-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 8347 VP
I’ve never seen Maria Theresa convert to Protestantism, but playing her, that was the first thing I did. Playing Austria was a lot of fun. Without the pressure of getting an achievement I played much more lightheartedly. Here you can read about it: Into the Renaissance Austria Strategy guide (Deity)
Download my initial savegame: Austria-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 8503 VP
You’re being trapped on a tiny little island together with an overly powerful England. Here’s the detailed Never take our Freedom Steam Achievement Guide!
Download my initial savegame: Celts-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 8785 VP
My first game of “Into the Renaissance”. Quite intense game, some failed attempts, but successful at last: Mehmet the Conqueror Steam Achievement Guide.
Download the initial savegame: Ottomans-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 9882 VP
Religion: Catholicism, likely to convert to Protestantism. France was a wonderful game! Lots of social policies, lots of Happiness in the long term. Read here how I felt like the Sun King!
Here’s my initial savegame: France-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 13016 VP
Religion: Catholicism, likely to convert to Protestantism. Finally, as the second to last civilization I’ve finished this scenario playing the Netherlands. Read how I overcame Austria in the Into the Renaissance Netherlands Strategy guide (Deity).
Also: Here’s the initial save: NL-gold-horses-2silk_AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity), 14679 VP
Maybe the hardest achievement in this scenario. I had difficulties even beating it on Emperor. That might have been due to my ambition to not live in peaces with the Mongols, but to annihilate them, but who knows… Here’s how to put The Yokes on the Mongols. After giving it one more try (the 3rd) on Deity, I finally won with Russia on Deity as well. Because that was quite special to me, I created a dedicated Into the Renaissance Russia Strategy Guide (Deity).
Download my initial savegame: Russia-emperor-AutoSave_Initial_0000 AD-1095.Civ5Save
Download the DEITY initial savegame: Russia-deity-AutoSave_Initial_0000 AD-1095.Civ5Save
Status: Achieved (Deity)
Sweden outranked Russia in terms of attempts. With no other civ have I needed more tries to succeed. In the end no defensive strategy worked. Sweden has to go big like few other civs in order not to be cornered by the Netherlands, Austria and Russia. Soon more on my successful approach AND playing Sweden until turn 300+ to conquer ALL CITIES on the map.
Initial savegame coming soon.